
We encourage all of you who are interested to donate as well. In light of Monday’s events, we will be donating €500,000 to help with the restoration and reconstruction of the Cathedral. When we created Assassin’s Creed Unity, we developed an even closer connection with this incredible city and its landmarks – one of the most notable elements of the game was the extraordinary recreation of Notre-Dame. Considering that their game Assassin’s Creed Unity takes place in Paris during the French Revolution, they decided to offer up the full game for free to gamers through April 25th via their Uplay platform on the PC.

Among many other individuals and organizations contributing to the restoration, French game publisher Ubisoft is doing their part by donating €500,000 to the cause. I've done enough in Crackdown 3 as well, so yeah.Just days ago, the iconic French landmark, Notre-Dame cathedral, was consumed by flames in the heart of Paris. Had one more thing to try, but then another game surfaced (think it was FC:ND) and so I let it be. Which I tried in several ways and didn't yet succeed. I did read those Crackdown 3 posts, but at the time, I wasn't both going to use them or interested, as my main target practice was UE4 and what I could get out of it, as well as succeeding in dumping UE4 information to disk from an UWP shielded process. thinking outside of the box, which we kinda missed back in Unity/Syndicate days. Didn't look high and low for some method Like you said. Killing such a thread (thus trial/error) led me to the video.


That pretty much tipped me off into looking for threads' entry points that were mainly VMProtect obfuscated/virtualized code. But then again, going full blown patching-style on the game shows what you said: you don't have the time to.Īs for the inspiration, it simply came from remembering SneakyMofo did some thread killing in Sniper Elite 4. That way the thread doesn't even start, doesn't eat up CPU and won't even show in the thread list. I don't patch the prologue of the thread functions I just set the thread creation flag to CREATE_SUSPENDED.
